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The X-Philes Number 1 (1995).iso
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1995-03-31
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Author: Brian Maguire
Subject: Sending objects in a port
Date: October 10, 1991
PSND : PORT SENDER
Copyright 1991 Brian Maguire
All Rights Reserved
DISCLAIMERS
PSND and this manual are presented without warranties, expressed
or implied. The author makes no guarantee as to the fitness of this
software.
PSND can be copied freely provided the software, including this
manual, is copied in its entirety. The user cannot be charged, in
whole or in part, except for the cost of reproduction. No part of
this package may be used for commercial purposes without written
permission from the author.
SUMMARY
PSND will send any variable in the 48. Simply enter the variable
name on level one and run PSND. To send an object in a port, enter
the object's name tagged with the port number. A group of objects
can be sent at the same time by entering a list of global names
and/or tagged global names. Entering a global name tagged with "&"
will send the first occurrence of that name. If it is not defined
in user memory, ports 0, 1 and 2 are searched. PSND will also send
PICT, the graphing GROB, when the command PICT is included in the
send list.
PSND does not allow you to rename an object like SEND does. To
rename an object you must store it in the 48 under the new name
before sending it with PSND.
Enjoy,
Brian Maguire
139 Kingsbury
Dearborn, MI 48128